Blades and Bones comes from the hands of Three Peas in a Pod Studios—three classmates, fueled by coffee and creativity, who’ve become an unstoppable team, learning the magic of teamwork and how to blend our skills to bring you skeleton-crushing action!
Monica Kochea
Producer
Concept artist
Character / Enviroment Designer
3D Modeler
UI Technician
Lighting Artist
by Monica Kochea
Jiya Surana
Technical Director
Game Developer
FX Artist
Rigger
Sound Integration
Shader Artist
Lighting Artist
Amanda Serni
Art Director
Concept Artist
Texture Artist
UI / UX Designer
Website Developer
Lighting Artist
And special thanks to Darshan Shete who modelled the towers.
- Progression (Player gets upgrades, and unlocks new defenses as the game goes on)
- Resource Management & Currency (Collection of currency, player may choose how to spend)
- Defense & Enemy Variety
- Distinct Visual Identity (Low poly style, Distinct textures and colours)
Third Person Character
You control our hero in third-person view, moving around the map to place or upgrade towers, interact with objects, or engage enemies directly.
Base Defense
Enemies aim to destroy the main tower, your core. If they reach it and deal enough damage, the game ends. Hold your ground!
Turret Interaction
Thanks for venturing into Blades and Bones! Keep an eye out for more epic updates and sneak peeks as our world unfolds.