In Blades and Bones, your kingdom is under attack!

And your king has entrusted you with the kingdom’s protection.

Build powerful defenses, adapt to growing threats, and prove your worth as the kingdom’s last line of defense.

Are you ready to rise to the occasion and defend your kingdom in this

fast-paced, stylized tower defense adventure?

Blades and Bones comes from the hands of Three Peas in a Pod Studios—three classmates, fueled by coffee and creativity, who’ve become an unstoppable team, learning the magic of teamwork and how to blend our skills to bring you skeleton-crushing action! 

Monica Kochea

Producer

Concept artist

Character / Enviroment Designer

3D Modeler

UI Technician

Lighting Artist

by Monica Kochea

Jiya Surana

Technical Director

Game Developer

FX Artist

Rigger

Sound Integration

Shader Artist

Lighting Artist

Amanda Serni

Art Director

Concept Artist

Texture Artist

UI / UX Designer

Website Developer

Lighting Artist

And special thanks to Darshan Shete who modelled the towers.

  • Progression (Player gets upgrades, and unlocks new defenses as the game goes on)
  • Resource Management & Currency (Collection of currency, player may choose how to spend)
  • Defense & Enemy Variety
  • Distinct Visual Identity (Low poly style, Distinct textures and colours)

Third Person Character 

You control our hero in third-person view, moving around the map to place or upgrade towers, interact with objects, or engage enemies directly.

 

Base Defense

Enemies aim to destroy the main tower, your core. If they reach it and deal enough damage, the game ends. Hold your ground!

 

Turret Interaction

Turrets automatically fire projectiles at enemies and can be upgraded to increase their speed and damage.

Thanks for venturing into Blades and Bones! Keep an eye out for more epic updates and sneak peeks as our world unfolds.